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One Level Down - One To Go!

Last night I put the finishing touches to the first level of my Macromedia Director game Jail Break.

Jail Break is far from a masterpiece, but what it is, is a 2D interactive game that has stayed true to it’s original design and concept throughout, using all of the Lingo script techniques I have learned over the past several weeks and some others I have explored and come up with myself, to finally arrive at a working artefact which I am satisfied with and which meets all the targets set by my tutor for this module of work.

The goal in Jail Break is a simple one - escape - but to do this you have to use both of the main characters selecting between the two of them at will to get past the threats to the escape (spotlights, guards and their dogs, soap (don’t ask), CCTV cameras and electric fences). You are also faced with situations in which each of the two characters will need to use their unique ability to aid the escape attempt, for example Melvin is very strong and can bend fences or dig tunnels but he has no idea how to hack switches or computers, Larry is the opposite specialising in technology while being weak of body.

Jail Break Level One

When the character arrives at a certain coloured switch on the compound floor they have to hit the switch in order to use their ability and move the escape attempt onwards, above is a shot of Larry hitting his red corresponding switch and hacking it to green earning 50 points on the score in the bottom right hand corner, he also turns one of the three small red switches at the bottom green, he must turn all red switches to green, including the CCTV switch to turn off the cameras; once he does this task then he opens the gate in the bottom left corner and the ‘portal’ to Level Two becomes active, Melvin on the other hand has to hit blue switches which require strength, once he hits his blue switch he bends the fence in order for the two inmates to progress to red switches two and three. Hitting any of the above named obstacles will result in GAME OVER.

Well one level down - one to go!

Below is a video capture (though not of the best quality) to document how the game works -

Any comments on this project would be great!

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